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eSports

Club Sport Athletes Compete and Find Community

March 27, 2022 by Jerry Jiang

Pepperdine Campus Recreation offer students club sports as a way to find community through competitive sports. In the spring semester, teams such as the surf team, club tennis, women’s lacrosse, rugby and Esports are all available for Pepperdine students.

Gaming Increases in Popularity During the Pandemic

January 18, 2022 by Addison Whiten

Pepperdine’s Esports team launched in fall 2019, but saw an increase in interest during the COVID-19 pandemic. This trend occurred across the video game industry, as people stayed home and both played games and watched others play them online, leading to an overall popularity increase in gaming.

First-year Performs Her Way to Pepperdine

September 13, 2020 by Sofia Longo

Fresh Faces features first-year and transfer students in an effort to unite Pepperdine students, regardless of where they are. This installment introduces Anastasia Condolon, who discusses her passions for performing arts and filmmaking.

Sport and Activity Clubs Remain Active in Malibu and Beyond

September 9, 2020 by Taylor Gather

Although classes are remote this fall, Pepperdine sports-related clubs are keeping their members engaged and active, both remotely and in the Malibu area.

Esports Wins First-Ever WCC League of Legends Tournament

February 26, 2020 by Karl Winter

The new program has seen booming popularity and success with its League of Legends team.

Pepperdine Launches eSports Program

August 25, 2019 by Jessica Stomberg & Gabrielle Mathys

Pepperdine claims one of eight spots in a collegiate eSports tournament that wrapped up on Aug. 24.

Appreciate eSports

March 13, 2018 by Gabrielle Mathys

Art by Peau Porotesano When people used to think of video gamers, they might have conjured images of grown men playing in their mothers’ basements. Lately, those stereotypes have changed for the better, as professional gaming has become a huge industry in the past 10 years, but there are still many who see gaming with […]

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